![]() ![]() As I remeber it correctly, here we have a long history of many, many attempts to create exactly something like that. What I can say, is that is awesome! It really works! (except what was mentioned above: after relogin elevateor is inactive and there is need to change its motor - I consider this as temporary bug this mod is so wonderful that I belive someone will fix it soon). I just tested this mod for a few minutes in default singleplayer (0.4.16-win64, minetest_game). PS: If you want to edit by hand: the lines with "" at that place included (added). I have now no more trouble with inactive elevators or landing outside of the elevator range. I have simply limited the speed for short distances. The "overshooting" seems to be caused by a to high speed in relation to the distance. The fast fix is to go without a backup save file. The inactive elevators were caused by the security as "os." is not anymore freely available. > - renaming (os.rename) is blocked by mod_security Thanks in advance.Ĭode: Select all diff elevator-orig/a elevator-patched/a Can you elaborate on how to set up and use the mod. Not sure if I am setting this up correctly nor how to make the elevator work once it is set up. There are two elevator nodes, one that looks like the elevator and the other that looks like a shaft until the motor is attached. ![]() I know you need the motor at the top and the shafts between. The question is how exactly to you set up and use the elevator. 16:05:47: ERROR: /usr/share/minetest/builtin/game/a:337: in function minetest/mods/elevator/a:456: in function 'on_rightclick' minetest/mods/elevator/a:456: attempt to call method 'get_pos' (a nil value) 16:05:47: ERROR: ServerError: Lua: Runtime error from mod 'elevator' in callback item_OnPlace(). First if I right click on the elevator I get this error which crashes the game. ![]()
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